Difference between revisions of "Showcase"

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(added smfltheora)
(added octodad, corrected sfml typo)
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'''Usage:''' The game displays cutscenes on a textured polygon
 
'''Usage:''' The game displays cutscenes on a textured polygon
  
== Irrlicht VideoMaster ==
+
== Octodad ==
  
'''Website:''' https://sourceforge.net/projects/irrext/
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'''Website:''' http://www.octodadgame.com
  
'''Developer:''' Bate
+
'''Desc:''' 3D adventure game
  
'''Version:''' Developed on Irrlicht SDK 1.7.1 using Theora Playback Library 1.0 RC2
+
'''Developer:''' GameDev department at DePaul University in Illinois, USA
  
'''Language:''' C++
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'''Version:''' libtheoraplayer 1.0RC2
 
 
'''Usage:''' Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).
 
 
 
== SMFLTheora ==
 
 
 
'''Website:''' http://www.zorexxlkl.com/sfmltheora/
 
 
 
'''Developer:''' zorexx
 
 
 
'''Version:''' Theora Playback Library 1.0 RC2
 
  
 
'''Language:''' C++
 
'''Language:''' C++
  
'''Usage:''' A wrapper for Theora Playback Library used in SMFL projects
+
'''Usage:''' Cutscenes
  
 
== Citadel ==
 
== Citadel ==
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'''Usage:''' Opening Sequence
 
'''Usage:''' Opening Sequence
 +
 +
 +
== Irrlicht VideoMaster ==
 +
 +
'''Website:''' https://sourceforge.net/projects/irrext/
 +
 +
'''Developer:''' Bate
 +
 +
'''Version:''' Developed on Irrlicht SDK 1.7.1 using Theora Playback Library 1.0 RC2
 +
 +
'''Language:''' C++
 +
 +
'''Usage:''' Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).
 +
 +
== SFMLTheora ==
 +
 +
'''Website:''' http://www.zorexxlkl.com/sfmltheora/
 +
 +
'''Developer:''' zorexx
 +
 +
'''Version:''' Theora Playback Library 1.0 RC2
 +
 +
'''Language:''' C++
 +
 +
'''Usage:''' A wrapper for Theora Playback Library used in SFML projects
  
 
== Reviatech's industrial operator training software ==
 
== Reviatech's industrial operator training software ==

Revision as of 03:21, 3 March 2012

Hotel

Website: http://hotel.cateia.com

Desc: Point 'n Click adventure game

Developer: Cateia Games

Version: New OgreVideo plugin using libtheoraplayer 1.0RC1

Language: Python

Usage: The game displays cutscenes on a textured polygon

Legend of Crystal Valley

Website: http://locv.cateia.com

Desc: Point 'n Click adventure game

Developer: Cateia Games

Version: Old Ogre3D plugin version with frame precaching

Language: Python

Usage: The game displays cutscenes on a textured polygon

Octodad

Website: http://www.octodadgame.com

Desc: 3D adventure game

Developer: GameDev department at DePaul University in Illinois, USA

Version: libtheoraplayer 1.0RC2

Language: C++

Usage: Cutscenes

Citadel

Website: http://code.google.com/p/citadel-td/

Desc: Networked Tower Defense game

Developer: Julian Williams

Version: libtheoraplayer 1.0RC2 via SFML

Language: C++, angelscript for script engine

Usage: Intro's, Outro's, and Cutscenes

Sententia

Website: http://www.sententiagaming.com/

Developer: Jeff LaFlam

Version: libtheoraplayer 1.0RC2

Language: C++

Usage: Opening Sequence


Irrlicht VideoMaster

Website: https://sourceforge.net/projects/irrext/

Developer: Bate

Version: Developed on Irrlicht SDK 1.7.1 using Theora Playback Library 1.0 RC2

Language: C++

Usage: Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).

SFMLTheora

Website: http://www.zorexxlkl.com/sfmltheora/

Developer: zorexx

Version: Theora Playback Library 1.0 RC2

Language: C++

Usage: A wrapper for Theora Playback Library used in SFML projects

Reviatech's industrial operator training software

Website: http://reviatech.com

Developer: Reviatech SAS

Version: Latest monolith Ogre3D plugin

Language: C++, C#

Usage: Used by customers from industry for virtual reality operator training. Reviatech offers products based on a new technology to create interactive 3D training courses based on the simulation of an industrial machine – using technologies derived from video games and Virtual Reality and making them readily usable by trainers and trainees.

Videos are displayed as a standard Video player