Difference between revisions of "Showcase"

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(added Citadel and edited locv & hotel)
(added smfltheora)
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'''Usage:''' The game displays cutscenes on a textured polygon
 
'''Usage:''' The game displays cutscenes on a textured polygon
 
  
 
== Irrlicht VideoMaster ==
 
== Irrlicht VideoMaster ==
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'''Usage:''' Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).
 
'''Usage:''' Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).
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== SMFLTheora ==
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'''Website:''' http://www.zorexxlkl.com/sfmltheora/
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'''Developer:''' zorexx
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'''Version:''' Theora Playback Library 1.0 RC2
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'''Language:''' C++
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'''Usage:''' A wrapper for Theora Playback Library used in SMFL projects
  
 
== Citadel ==
 
== Citadel ==

Revision as of 14:54, 2 March 2012

Hotel

Website: http://hotel.cateia.com

Desc: Point 'n Click adventure game

Developer: Cateia Games

Version: New OgreVideo plugin using libtheoraplayer 1.0RC1

Language: Python

Usage: The game displays cutscenes on a textured polygon

Legend of Crystal Valley

Website: http://locv.cateia.com

Desc: Point 'n Click adventure game

Developer: Cateia Games

Version: Old Ogre3D plugin version with frame precaching

Language: Python

Usage: The game displays cutscenes on a textured polygon

Irrlicht VideoMaster

Website: https://sourceforge.net/projects/irrext/

Developer: Bate

Version: Developed on Irrlicht SDK 1.7.1 using Theora Playback Library 1.0 RC2

Language: C++

Usage: Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).

SMFLTheora

Website: http://www.zorexxlkl.com/sfmltheora/

Developer: zorexx

Version: Theora Playback Library 1.0 RC2

Language: C++

Usage: A wrapper for Theora Playback Library used in SMFL projects

Citadel

Website: http://code.google.com/p/citadel-td/

Desc: Networked Tower Defense game

Developer: Julian Williams

Version: libtheoraplayer 1.0RC2 via SFML

Language: C++, angelscript for script engine

Usage: Intro's, Outro's, and Cutscenes

Sententia

Website: http://www.sententiagaming.com/

Developer: Jeff LaFlam

Version: libtheoraplayer 1.0RC2

Language: C++

Usage: Opening Sequence

Reviatech's industrial operator training software

Website: http://reviatech.com

Developer: Reviatech SAS

Version: Latest monolith Ogre3D plugin

Language: C++, C#

Usage: Used by customers from industry for virtual reality operator training. Reviatech offers products based on a new technology to create interactive 3D training courses based on the simulation of an industrial machine – using technologies derived from video games and Virtual Reality and making them readily usable by trainers and trainees.

Videos are displayed as a standard Video player