Difference between revisions of "Showcase"
(reviatech link edited) |
(added Citadel and edited locv & hotel) |
||
Line 2: | Line 2: | ||
'''Website:''' http://hotel.cateia.com | '''Website:''' http://hotel.cateia.com | ||
+ | |||
+ | '''Desc:''' Point 'n Click adventure game | ||
'''Developer:''' [http://www.cateia.com Cateia Games] | '''Developer:''' [http://www.cateia.com Cateia Games] | ||
Line 10: | Line 12: | ||
'''Usage:''' The game displays cutscenes on a textured polygon | '''Usage:''' The game displays cutscenes on a textured polygon | ||
+ | |||
+ | == Legend of Crystal Valley == | ||
+ | |||
+ | '''Website:''' http://locv.cateia.com | ||
+ | |||
+ | '''Desc:''' Point 'n Click adventure game | ||
+ | |||
+ | '''Developer:''' [http://www.cateia.com Cateia Games] | ||
+ | |||
+ | '''Version:''' Old Ogre3D plugin version with frame precaching | ||
+ | |||
+ | '''Language:''' Python | ||
+ | |||
+ | '''Usage:''' The game displays cutscenes on a textured polygon | ||
+ | |||
== Irrlicht VideoMaster == | == Irrlicht VideoMaster == | ||
Line 23: | Line 40: | ||
'''Usage:''' Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc). | '''Usage:''' Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc). | ||
− | == | + | == Citadel == |
+ | |||
+ | '''Website:''' http://code.google.com/p/citadel-td/ | ||
− | ''' | + | '''Desc:''' Networked Tower Defense game |
− | '''Developer:''' | + | '''Developer:''' Julian Williams |
− | '''Version:''' | + | '''Version:''' libtheoraplayer 1.0RC2 via SFML |
− | '''Language:''' | + | '''Language:''' C++, angelscript for script engine |
− | '''Usage:''' | + | '''Usage:''' Intro's, Outro's, and Cutscenes |
== Sententia == | == Sententia == |
Revision as of 05:07, 31 August 2010
Contents
Hotel
Website: http://hotel.cateia.com
Desc: Point 'n Click adventure game
Developer: Cateia Games
Version: New OgreVideo plugin using libtheoraplayer 1.0RC1
Language: Python
Usage: The game displays cutscenes on a textured polygon
Legend of Crystal Valley
Website: http://locv.cateia.com
Desc: Point 'n Click adventure game
Developer: Cateia Games
Version: Old Ogre3D plugin version with frame precaching
Language: Python
Usage: The game displays cutscenes on a textured polygon
Irrlicht VideoMaster
Website: https://sourceforge.net/projects/irrext/
Developer: Bate
Version: Developed on Irrlicht SDK 1.7.1 using Theora Playback Library 1.0 RC2
Language: C++
Usage: Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).
Citadel
Website: http://code.google.com/p/citadel-td/
Desc: Networked Tower Defense game
Developer: Julian Williams
Version: libtheoraplayer 1.0RC2 via SFML
Language: C++, angelscript for script engine
Usage: Intro's, Outro's, and Cutscenes
Sententia
Website: http://www.sententiagaming.com/
Developer: Jeff LaFlam
Version: libtheoraplayer 1.0RC2
Language: C++
Usage: Opening Sequence
Reviatech's industrial operator training software
Website: http://reviatech.com
Developer: Reviatech SAS
Version: Latest monolith Ogre3D plugin
Language: C++, C#
Usage: Used by customers from industry for virtual reality operator training. Reviatech offers products based on a new technology to create interactive 3D training courses based on the simulation of an industrial machine – using technologies derived from video games and Virtual Reality and making them readily usable by trainers and trainees.
Videos are displayed as a standard Video player