Difference between revisions of "Showcase"

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(reviatech link edited)
(added Citadel and edited locv & hotel)
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'''Website:''' http://hotel.cateia.com
 
'''Website:''' http://hotel.cateia.com
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 +
'''Desc:''' Point 'n Click adventure game
  
 
'''Developer:''' [http://www.cateia.com Cateia Games]
 
'''Developer:''' [http://www.cateia.com Cateia Games]
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'''Usage:''' The game displays cutscenes on a textured polygon
 
'''Usage:''' The game displays cutscenes on a textured polygon
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 +
== Legend of Crystal Valley ==
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 +
'''Website:''' http://locv.cateia.com
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 +
'''Desc:''' Point 'n Click adventure game
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 +
'''Developer:''' [http://www.cateia.com Cateia Games]
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 +
'''Version:''' Old Ogre3D plugin version with frame precaching
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 +
'''Language:''' Python
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 +
'''Usage:''' The game displays cutscenes on a textured polygon
 +
  
 
== Irrlicht VideoMaster ==
 
== Irrlicht VideoMaster ==
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'''Usage:''' Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).
 
'''Usage:''' Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).
  
== Legend of Crystal Valley ==
+
== Citadel ==
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 +
'''Website:''' http://code.google.com/p/citadel-td/
  
'''Website:''' http://locv.cateia.com
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'''Desc:''' Networked Tower Defense game
  
'''Developer:''' [http://www.cateia.com Cateia Games]
+
'''Developer:''' Julian Williams
  
'''Version:''' Old Ogre3D plugin version with frame precaching
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'''Version:''' libtheoraplayer 1.0RC2 via SFML
  
'''Language:''' Python
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'''Language:''' C++, angelscript for script engine
  
'''Usage:''' The game displays cutscenes on a textured polygon
+
'''Usage:''' Intro's, Outro's, and Cutscenes
  
 
== Sententia ==
 
== Sententia ==

Revision as of 05:07, 31 August 2010

Hotel

Website: http://hotel.cateia.com

Desc: Point 'n Click adventure game

Developer: Cateia Games

Version: New OgreVideo plugin using libtheoraplayer 1.0RC1

Language: Python

Usage: The game displays cutscenes on a textured polygon

Legend of Crystal Valley

Website: http://locv.cateia.com

Desc: Point 'n Click adventure game

Developer: Cateia Games

Version: Old Ogre3D plugin version with frame precaching

Language: Python

Usage: The game displays cutscenes on a textured polygon


Irrlicht VideoMaster

Website: https://sourceforge.net/projects/irrext/

Developer: Bate

Version: Developed on Irrlicht SDK 1.7.1 using Theora Playback Library 1.0 RC2

Language: C++

Usage: Irrlicht VideoMaster manages and plays multiple Theora videos to be used as an IImage or ITexture for all purposes in Irrlicht (intros, cutscenes, model textures etc).

Citadel

Website: http://code.google.com/p/citadel-td/

Desc: Networked Tower Defense game

Developer: Julian Williams

Version: libtheoraplayer 1.0RC2 via SFML

Language: C++, angelscript for script engine

Usage: Intro's, Outro's, and Cutscenes

Sententia

Website: http://www.sententiagaming.com/

Developer: Jeff LaFlam

Version: libtheoraplayer 1.0RC2

Language: C++

Usage: Opening Sequence

Reviatech's industrial operator training software

Website: http://reviatech.com

Developer: Reviatech SAS

Version: Latest monolith Ogre3D plugin

Language: C++, C#

Usage: Used by customers from industry for virtual reality operator training. Reviatech offers products based on a new technology to create interactive 3D training courses based on the simulation of an industrial machine – using technologies derived from video games and Virtual Reality and making them readily usable by trainers and trainees.

Videos are displayed as a standard Video player